Monday, February 21, 2011

MiniScrum

So we've started our Mini Scrum and we're working on the sprint.

I gave the task of working on the visual element of the sun.  This is something that I'm going to be working on with the artists to make sure that the artists and coders won't put too much stress on the other.  Visually, we need to make sure that the sun is something that the player wants to avoid.

The easiest way to make the sun (programming wise) is just making a light and a "sun flare" from within unity.  This shouldn't be too hard.  The larger aspect of this is going to be creating the shadows.

From an artist standpoint, we want it to be clear where the sunlight is going as well as showing the player that when he/she is in sunlight that the player is being hurt.  I was thinking something along the lines here:

Monday, February 7, 2011

Skin Cancer

Long shadows will be a great art style that will not only show intensity, but also help the player get through the level.

I see game style as similar to paperboy.  Going in a linear path, but finding things that can keep you from being attacked by the sun.

What is the audience?  Who would our main character best mimic?
Is the sun the enemy? Is he a boss?
How will time of day affect players and gameplay?
Is this Earth or is the sun different? 2 suns?
What items can you use? 
Will there be weapons?
Multi-player

Core mechanics:
Player controls
Sensing sun -- this could be hard.
Scrolling levels
Player animations
Enemies - AI
Team play?

Tuesday, February 1, 2011

Voting on Games

I took notes, don't you worry.  These are in the order that were on the original post on the class blog.  --- to +++ are how much I liked the game idea.  Clicking on it will enlarge the image.

Homework for February 1

The PowerPoint document can be downloaded here.