Monday, February 7, 2011

Skin Cancer

Long shadows will be a great art style that will not only show intensity, but also help the player get through the level.

I see game style as similar to paperboy.  Going in a linear path, but finding things that can keep you from being attacked by the sun.

What is the audience?  Who would our main character best mimic?
Is the sun the enemy? Is he a boss?
How will time of day affect players and gameplay?
Is this Earth or is the sun different? 2 suns?
What items can you use? 
Will there be weapons?
Multi-player

Core mechanics:
Player controls
Sensing sun -- this could be hard.
Scrolling levels
Player animations
Enemies - AI
Team play?

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